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JuWeiFan
Wang
​FX Artist

Week2 Height Field Texture

Update: 6/17/23
Professor's suggestion Base on the week 1 result

Base on the suggestion, I lower the central mountain and add the detail from rocky mountains for reference of sharp peaks

The first one and second one is the mainly reference I followed.

2.jpg
1.jpg
4.jpg
3.jpg
6.jpg
5.jpg

Reference

Process
clipnew.jpg

use clip to have base shape

屏幕截图 2023-06-17 190652.jpg

Add details on the mountainside

layer2.jpg
node12.jpg

node(click for detail)

Layer node to add sharp peak

屏幕截图 2023-06-17 190826.jpg
屏幕截图 2023-06-17 190947.jpg

node(click for detail)

Blur the hard edge

屏幕截图 2023-06-17 191050.jpg

Erode again

屏幕截图 2023-06-17 191221.jpg

scale down and convert to geo

Process Part 1 
Camera movement

Anchor 1

Camera movement setting (shot one)

屏幕截图 2023-06-20 151308.jpg

Camera Rotation

屏幕截图 2023-06-20 152219.jpg

Camera Transform

Sphere animation Setting

屏幕截图 2023-06-20 153502.jpg

Sphere move track

屏幕截图 2023-06-20 153606.jpg

Sphere animation setting

I set the camera and sphere animation like this, because I want the speed of the red ball gradually increases until it hits the mountain. About the camera is exactly the opposite way which can increase the feeling that the sphere is speed up.

Result

The red ball represents the movement trajectory and size of the water god (Afterwards, I will add particles and smoke around him, so he won't be as small and monotonous as he looks)

with camera

without camera

Anchor 2

Process Part 2 
Height Field Texture mask

屏幕截图 2023-06-21 144031.jpg

check UV is correct

屏幕截图 2023-06-21 144157.jpg

river bed mask

About texture mask I plan create 1.river bed 2. sediment 3. dirt 4. mossy 5. rock 6. snow

At present, this is my plan, and I may make further adjustments based on the actual situation in the future

the river I don't want it has the soft edge and I like what I had, so I use the wrangle to make the soft edge from 0< soft edge < 1 become 1 (the riverbed mask is the attribute that I make)

屏幕截图 2023-06-21 144624.jpg
屏幕截图 2023-06-21 145041.jpg
屏幕截图 2023-06-21 145440.jpg

before

屏幕截图 2023-06-21 145426.jpg

after

Next is to blur the sediment and debris mask from erode node (Remove graininess)

sedi before.jpg

before

屏幕截图 2023-06-21 154212.jpg

before

屏幕截图 2023-06-21 151937.jpg

after

屏幕截图 2023-06-21 154101.jpg
屏幕截图 2023-06-21 154451.jpg

after

After adjust the different mask I will base on this mask to add my own mask by vop node.

sediment

I use the fit range to make the mask more clear 

屏幕截图 2023-06-21 164106.jpg
屏幕截图 2023-06-21 164142.jpg

rock 

Determine the distribution of stones texture by calculating the degree of the y-axis of the normal, the central mountain I don't want to include all of that. So I may need to fix that use attribute paint later.

屏幕截图 2023-06-22 125054.jpg
屏幕截图 2023-06-22 132310.jpg

mossy and dirt

屏幕截图 2023-06-22 132222.jpg

mossy

屏幕截图 2023-06-22 132857.jpg

dirt

屏幕截图 2023-06-22 133127.jpg

snow

屏幕截图 2023-06-22 150329.jpg
屏幕截图 2023-06-22 150144.jpg

Right now I finish the mask procedurally, then I will adjust them manually.

after I assign the texture to the height field I will base on the result and reference adjust again. 

Manually Adjustment

mossy.jpg

mossy

dirt.jpg

dirt

rock.jpg

rock

snow.jpg

snow

Lighting (Shot one)

屏幕截图 2023-06-22 185447.jpg
屏幕截图 2023-06-22 185724.jpg

overview

屏幕截图 2023-06-22 223928.jpg

shot one

Anchor 3

Process Part 2 
Height Field Texture

Reference (grass and rock(mountain))

897048.jpg
grass.jpg
grass2.jpg

grass and rocks but mainly the grass

base on the reference I found four textures and to see what is the best option (after testing I chose the second one as all the texture's base and first one as the mossy texture)

Grass_Wild_sgmkajak_surface_Preview.png
屏幕截图 2023-06-23 014638.jpg
Grass_Uncut_pftph0_surface_Preview.png
屏幕截图 2023-06-23 013305.jpg
Grass_Wild_pjvtR0_surface_Preview.png
屏幕截图 2023-06-23 014539.jpg
Grass_Uncut_pjxmR0_surface_Preview.png
屏幕截图 2023-06-23 014047.jpg

render to check the result (need change uv)

屏幕截图 2023-06-23 002341.jpg

before

屏幕截图 2023-06-23 013358.jpg

after UV scale 35

屏幕截图 2023-06-23 013305.jpg

after UV scale 45

屏幕截图 2023-06-23 015401.jpg

displacement too much

屏幕截图 2023-06-23 015707.jpg

displacement 0.25

Add mossy layer

屏幕截图 2023-06-23 024504.jpg

the first one looks like too green don't look like reference{darker and little bit yellow or grey}(displacement 0.5)

屏幕截图 2023-06-23 031704.jpg
Grass_Wild_rm5kqep0_surface_Preview.png

better but little too dark

屏幕截图 2023-06-23 032921.jpg

 little too green

Grass_Wild_rm5kpfp0_surface_Preview.png

Add rock layer

grassAndStone1.webp
屏幕截图 2023-06-23 033433.jpg

the final one

Grass_Wild_rm5ksgp0_surface_Preview.png
grassAndRock.jpg
stoneAndgrass.jpg
3.jpg

grass and rocks but mainly the rocks(mountain)

2.jpg
屏幕截图 2023-06-23 043701.jpg
屏幕截图 2023-06-23 045257.jpg
Rock_Cliff_vl1lbbylw_surface_Preview.png
Rock_Cliff_vl3ieftg_surface_Preview.png

the color is close to the snow

屏幕截图 2023-06-23 045925.jpg
Rock_Jagged_ucdmcawdy_surface_Preview.png

beter

still little white

屏幕截图 2023-06-23 050545.jpg
Rock_Jagged_ucondhag_surface_Preview.png

Final 1

屏幕截图 2023-06-23 051400.jpg
Rock_Cliff_ul0iccwew_surface_Preview.png

Final 2

for me I like this one, cause it not too yellow and close to the reference

屏幕截图 2023-06-23 052347.jpg
Rock_Cliff_ulgldj3dy_surface_Preview.png

Final 3

I think this one also look great in different style. and also to the reference

meanwhile will make the snow stand out more

I will decide what texture I will use between Final2 and Final3

Add dirt layer

this mask is the transition between the rock and grass

grass2.jpg
grassAndRock.jpg
grassAndStone1_edited.jpg

reference is the dark part

屏幕截图 2023-06-23 062045.jpg
Moss_Ground_vjulbjjr_surface_Preview.png
屏幕截图 2023-06-23 070203.jpg
Rock_Cliff_vmbibbgg_surface_Preview.png

too dark

too bright

屏幕截图 2023-06-23 070700.jpg
Moss_Ground_umilae2n_surface_Preview.png

more natural but still dark

屏幕截图 2023-06-23 071440.jpg
Stone_Wall_tkdkdgbn_surface_Preview.png

like this feeling but the pattern repeat Too obvious

屏幕截图 2023-06-23 074003.jpg
Ground_Forest_ulxnehiew_surface_Preview.png

after try different texture I had to adjust the base layer texture's gamma.

So far, I think this transition is the most natural

Add snow layer

cause the snow is pure white and the distance is far away so the texture is not that important

屏幕截图 2023-06-23 080055.jpg
Snow_Pure_uebjabcr_surface_Preview.png

Add river bed layer

Because the riverbed texture will used in the third shot, In shot one the riverbed is still a hill, so the element about riverbed need to be decrease, but it still need to be look like the riverbed.

屏幕截图 2023-06-23 082847.jpg
Moss_Rock_vdfnafilw_surface_Preview.png

the pattern and too dark

屏幕截图 2023-06-23 091002.jpg
Grass_Wild_rm5kqep0_surface_Preview.png

Adjust the texture data

屏幕截图 2023-06-23 091729.jpg

after adjust the reflection

Readjust the texture mask

Anchor 4
屏幕截图 2023-06-23 101127.jpg
屏幕截图 2023-06-23 101528.jpg

Camera movemrnt

I create another camera movement, 

v1

v2

Bibliography

Anchor 5

Reference

Part1 mountain shape

https://www.bing.com/images/search?view=detailV2&ccid=NtkhoToY&id=4BE9FFB1CB132177AFE993875780B5160FB01072&thid=OIP.NtkhoToYHA0xyfA5w1LjOAHaLG&mediaurl=https%3a%2f%2fjesusalfredoprado.files.wordpress.com%2f2015%2f07%2fsharp-mountain-peak.jpg%3fw%3d683&exph=1024&expw=683&q=rocky+mountain+sharp+peak&simid=608032301480565051&FORM=IRPRST&ck=86A25E3F3645A1FAA821C2F8E47FB136&selectedIndex=3&ajaxhist=0&ajaxserp=0

 

https://xsj.699pic.com/tupian/1rhg6b.html

https://www.istockphoto.com/photo/sharp-pointed-mountain-peak-in-nepal-himalaya-gm643694066-116695901

https://www.bing.com/images/search?view=detailV2&ccid=OCvaWQrA&id=CBF45D6FE7C7D4803A030991C62E4B5C42348D84&thid=OIP.OCvaWQrAURJqNSrY0JTAYQAAAA&mediaurl=https%3A%2F%2Fsp-images.summitpost.org%2F250014.jpg%3Fauto%3Dformat%26fit%3Dmax%26h%3D800%26ixlib%3Dphp-2.1.1%26q%3D35%26s%3D7c9e06fa031c5f30c43debbcbf45b156&cdnurl=https%3A%2F%2Fth.bing.com%2Fth%2Fid%2FR.382bda590ac051126a352ad8d094c061%3Frik%3DhI00QlxLLsaRCQ%26pid%3DImgRaw%26r%3D0&exph=800&expw=373&q=rocky+mountain+sharp+peak&simid=608020610599099131&form=IRPRST&ck=6DF81D34CA70CD2D4972E8311E6D9270&selectedindex=1&ajaxhist=0&ajaxserp=0&pivotparams=insightsToken%3Dccid_zfd5u0YS*cp_2A7678013F63F314399740BB41EA7648*mid_9B97D0A2E28290ACB735D6921DEE0BB58BD21808*simid_607994067689418876*thid_OIP.zfd5u0YSc!_ff2Q8icveX-gHaLK&vt=0&sim=11&iss=VSI&ajaxhist=0&ajaxserp=0

https://www.summitpost.org/le-dru-from-montenvers/261614

https://commons.wikimedia.org/wiki/File:Dent_du_G%C3%A9ant,_2010_July.JPG

Reference2 (grass and rock(mountain))

https://huaban.com/pins/1666901533

http://www.netbian.com/desk/11806-1280x800.htm

https://www.quanjing.com/imgbuy/QJ5100799961.html

​Reference3 Rock Layer

https://en.wikipedia.org/wiki/Mount_Triumph

https://adventure.com/queremos-parque-santiago-chile/

https://www.besthdwallpaper.com/landscape/trees-and-calm-flowing-river-among-snowy-mountains-and-hills-dt_en-US-95942.html

https://www.bing.com/images/search?view=detailV2&ccid=NtkhoToY&id=4BE9FFB1CB132177AFE993875780B5160FB01072&thid=OIP.NtkhoToYHA0xyfA5w1LjOAHaLG&mediaurl=https%3a%2f%2fjesusalfredoprado.files.wordpress.com%2f2015%2f07%2fsharp-mountain-peak.jpg%3fw%3d683&exph=1024&expw=683&q=rocky+mountain+sharp+peak&simid=608032301480565051&FORM=IRPRST&ck=86A25E3F3645A1FAA821C2F8E47FB136&selectedIndex=3&ajaxhist=0&ajaxserp=0

https://www.summitpost.org/le-dru-from-montenvers/261614

​Reference4 Dirt Layer

https://www.quanjing.com/imgbuy/QJ5100799961.html

https://adventure.com/queremos-parque-santiago-chile/

https://en.wikipedia.org/wiki/Mount_Triumph

Next Week

tress and grass modeling or particle and pyro

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