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JuWeiFan
Wang
​FX Artist

Week1 Height Field

Update: 6/12/23

Base on the preview, I recreate the Height Field​, To add a sense of depth and make the mountain look more three-dimensional. also scale up the height field.

屏幕截图 2023-06-13 185220.jpg
屏幕截图 2023-06-16 202941.jpg

Based on

shape2.jpg
shape3.jpg

new sketch

old.jpg
屏幕截图 2023-06-16 200804.jpg

old

new 

Anchor 1

Process Part 1 
Basic shape

main.jpg

Main mountain

left.jpg

left mountain

main clip.jpg

main mountain clip

right.jpg

right mountain

front.jpg

Front Part

blur Junction

before.jpg
河床走向.jpg

River bed strike

bluring.jpg
riverbed1.jpg

This river channel needs to look more natural

after blur.jpg
adju2.jpg

After Adjustment

heightfield Overview.jpg

Height Field Overview

Anchor 2

Process Part 2 
Detail Create

base on the height field I create, I add the big scale noise and small scale noise on the red part to give the height field detail.

noise.jpg

height mask noise

big.jpg

big scale noise

small.jpg

small scale noise

Between the main mountain and the other mountain is not linked well, So I use the slump node to make transition more natural

slump.jpg
between.jpg
afterslump.jpg

there has two parts I want it much more higher. So I create another height field and use the height field layer to add to the original height field.

higher part.jpg
the higher.jpg
node1.jpg

after make these two parts higher, the ridge become very sharp, I use the height field blur

blur two.jpg

Next step I base on the height to give the height field a mask by feature(after test the height from 0.5-35), and then I want make the noise have range which make the detail more diverse, I add other height field mask. after that I create another height field use the height field layer to add to the original one.

mask by height.jpg
anotherlayer.jpg
node2.jpg

the ridge still little bit high, So I reshape that.

reshapepart.jpg
result.jpg

For me the right mountain are too many peaks, I plan to lose one

losespike.jpg
mask.jpg
屏幕截图 2023-06-16 174136.jpg

right-front part look like too regular,So I made an elliptical object to make a transition between two places

屏幕截图 2023-06-16 174245.jpg
屏幕截图 2023-06-16 174757.jpg
屏幕截图 2023-06-16 174843.jpg

Before add erode, it need add other detail make the height field look like a really mountain.(distort node)

heightfield Overview.jpg
屏幕截图 2023-06-16 175242.jpg

Compare

Erode I choose the 12th frame

屏幕截图 2023-06-16 190058.jpg

After erode I think the foot of the main mountain need adjust, I want that a little bit lower.

屏幕截图 2023-06-16 191223.jpg

Paint

屏幕截图 2023-06-16 191422.jpg

Noise

屏幕截图 2023-06-16 191505.jpg

Distort

Erode Second Time by feature(23.1-49.8)

Cause the main mountain I don't wanna change too much. This erode is for detail and make the lower place looks nature.

屏幕截图 2023-06-16 191904.jpg

Final result

屏幕截图 2023-06-16 193649.jpg
屏幕截图 2023-06-16 193705.jpg
屏幕截图 2023-06-16 194537.jpg
屏幕截图 2023-06-13 185220.jpg

Mountain Size (original)

屏幕截图 2023-06-16 193618.jpg

Mountain Size( Proportional Scaling down 10 times and convert to geo)

屏幕截图 2023-06-16 201027.jpg
Anchor 3

Bibliography

Reference

Next Week

Next week I will start the height field texture 

If there's still time stone/tree/grass model as well.

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