JuWeiFan
Wang
FX Artist
Week10 Body Aura
Update: 8/14/23
Process Part 1
Keep work on the Aura
And convert the smoke to the particle. use the same way to get the pyro's gradient and velocity by pop advect by volume node. the different is that use the vdb to get the gradient
the particle looks too dense, use the vop node to adjust it base on the age. also the same way to privize the result
set pscale from 0.1 to 0.3 base on the id number also multiply with the constant number
and remove the point base on the alpha attribute which I jus build in vop node.
with the background the aura is kind dark
the red part is stick on the body and not moving use the wrangle to remove them.
should increase the point number and adjust the velocity that I customize in vop node olso the gaswind node to adjust the particle's moving direction
the particle movement still not what I expect. need some test.
the gas wind is kind too strong. and the velocity is need bit more.
the particle number still not enough
adjust emission
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