top of page
JuWeiFan
Wang
​FX Artist

    Week13 Work Progress      (Fall quarter week2 and week3)

Update: 9/19/23

Process Part 1 
Adjust terrain mask part (snow)

Thesis Committee's suggestion Base on the result

Base on the suggestion(the snow texture looks too soft), first I change the snow texture firm 2k to 8k and then use the higher resolution to render

屏幕截图 2023-09-21 203530.jpg
image_texture8k.jpg

The result still look soft. So I readjust the attribute paint (snow). I render two version of the snow mask. to make sure the snow part without the soft edges(more red part ,less green part).

with spot.jpg
withspotpart.jpg
without spot.jpg
withoutspotpart.jpg

After talk to the committee it finds out the problem comes from the motion blur, and I will Separating the layers to render the particle part and terrain part.

image3.jpg
Anchor 1

no motion blur

Anchor 2

Week Plan

2.jpg

Process Part 2 
Rock Generator

First I plan to make the stone become the little tool, So every part need to procedural.(you can control the attribrandomize 's global seed to get the random size of the tube )

3.jpg

this part is to control the roundness by control the mix node in attribute vop.

屏幕截图 2023-09-28 203824.jpg

adjust the normal blur by attribute blur and also adjust the position by the attribute blur

5.jpg

before

6.jpg

After

Create the distort by vop node. first use aaflownoise to create the basic distort shape , and then use the turbnoise to add detail(small noise). also for next step (make tool) create another parameter to link to the offset of the two noise node(remember to use the float to vector node otherwise it will only control X value.), 

7.jpg

use the remesh node to avoid the point being stretched.

8.jpg

before

9.jpg

After

use the measure node to measure the curvature and then use the attribute blur to blur the curvature(get smooth transition)

11.jpg

before

12.jpg

After

10.jpg

next step is to use the attribute promote to promote the curvature data from the point to detail (get min and max data)(Remember click off the delete original)

13.jpg
14.jpg

And then import these two data to the vop node and fit range it to make sure these data will be fit range from 0 to 1.and then delete the data in the detail level.

Also cause I need this part several times so I subnet it and create little tool.

15.jpg

Also in houdini 19.5 the right mouse bottom don't have the create the new digital asset from selection. it should choose that from menu

16.jpg

then the normal need to blur again.

17.jpg

before

18.jpg

After

next use the attribute vop node to cut off in direction and give stone shape a noise also control the the rate of the sharpness on edge

and then use the peak node to peak inside by the attribute that I create in vop node (curvature scale) and *-1(to make sure it will peak inside)

19.jpg

before

20.jpg

After

And use the match size node to prepare for the stone can set on the ground.(remember to click off the uniform size)

23.jpg

before

22.jpg

After

Choose the bottom point and make it become a group.

24.jpg

and then use the soft selection to make the stone can set on the ground

26.jpg

next step is to create the little gap on the stone. use the same way to fit range the curveture

27.jpg
28.jpg

And then use the vop node to create the noise and link to the compare node (us the float to control how much noise part you want to keep) and then use the attribute blur to blur the curvature to make sure in the next step the peak part will have a smooth transition.

屏幕截图 2023-09-29 011512.jpg
29.jpg
30.jpg

In this part, use the displacement normal node to make the chosen part(attribute curvature) to peak out. to make it will peak inside it need make the displacement normal's scale to be negative number

33.jpg

The transition is still too hard, use the attribute blur to blur the position 

34.jpg

And then, make this node become subnet work. and choose parameter that I need to the higher level.

Anchor 3
36.jpg
35.jpg

Process Part 2 
Second Layer Of The Terrain

My idea is to build a terrain inside the existing one, so that after the first layer of the mountain shatters, the second layer of the waterfall's terrain will appear. This way, there will be no need to continuously solve and adjust fragmentation situations

before that I need to do some test to make sure this plan will work, So I create test file to test it

Test file

37.jpg

first layer

39.jpg
38.jpg

second layer

Same setting to the first layer, the different is to make the second layer(waterfall terrain) to be little bit bigger than the first layer (mountain layer)

40.jpg
41.jpg

After boolean (Technically will work)

Reference

1.jpg
2.jpg
3.jpg
4.jpg

base on the water position, I create the rough shape of the waterfall terrain. the reason why I make the valley more deeply then the water god position is I want to save some space for the water(it still will adjust when I start on the water simulation)

42.jpg

adjust some mask and paint.

43.jpg

use boolean node to remove excess parts

44.jpg
47.jpg

before

45.jpg
46.jpg

After

create the gap (height field project node (minimum type))

48.jpg
49.jpg
50.jpg
51.jpg
52.jpg

waterfall layer and mountain layer render together without boolean

same as the test file to boolean the mountain terrain and waterfall file

53.jpg

the waterfall part need little bit bigger

54.jpg

adjust

56.jpg
Anchor 4
55.jpg

two layer

57.jpg
屏幕截图 2023-06-23 101528.jpg

original

It's hard to see the difference

58.jpg

waterfall terrain

Bibliography

Reference

 

Stone

 

https://www.cgcircuit.com/course/proc.-rocks-using-vops?affid=c4102b8b08e94f00d4ec10fe7d03a1e1b3cc1dfbc93b93d3f9ce8c0d9581ef463fe047cdcc6079fd00f4df178000cf1c49cc789cfa148a5242e20a43ffb82205&utm_source=moritz-haitzer&utm_medium=https://www.cgcircuit.com/course/proc.-rocks-using-vops&utm_campaign=proc.-rocks-using-vops

 

https://www.youtube.com/watch?v=dVAlnRW8qI4

 

Subnet

https://www.youtube.com/watch?v=0uCrncu6_cY

 

https://www.youtube.com/watch?v=ybk8XWBnO4o&list=PLXNFA1EysfYnnm2-UZmxrd-MWC7LTWEVl

 

https://www.youtube.com/watch?v=WYU-MdpA9qc&list=PLXNFA1EysfYnnm2-UZmxrd-MWC7LTWEVl&index=2

 

https://www.youtube.com/watch?v=tWjIWEgoOf8&list=PLXNFA1EysfYnnm2-UZmxrd-MWC7LTWEVl&index=3

 

https://www.youtube.com/watch?v=FRFyZTxSQt4

 

waterfall

https://www.bing.com/images/search?view=detailV2&ccid=S4mF9VjQ&id=A81DCF615E6D1F109EA48FA7C3F78593DF09ABA4&thid=OIP.S4mF9VjQOW1ZVPsl17i30QHaJ4&mediaurl=https%3a%2f%2fyouimg1.c-ctrip.com%2ftarget%2f100m13000000vlwmq7C84.jpg&cdnurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.4b8985f558d0396d5954fb25d7b8b7d1%3frik%3dpKsJ35OF98Onjw%26pid%3dImgRaw%26r%3d0&exph=1920&expw=1440&q=%e7%80%91%e5%b8%83+%e5%9b%be&simid=608026563469056501&FORM=IRPRST&ck=004F6A619B8C08CDF61D31E47A809842&selectedIndex=21&ajaxhist=0&ajaxserp=0

 

https://www.bing.com/images/search?view=detailV2&ccid=%2bFOTsi3l&id=971E2927710590DAEB07EB5855FF4FC270E1B7EC&thid=OIP.-FOTsi3lsyMYcxCthgYdSQHaF7&mediaurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.f85393b22de5b323187310ad86061d49%3frik%3d7LfhcMJP%252f1VY6w%26riu%3dhttp%253a%252f%252fwww.zwtuu.com.cn%252fupload%252f2008_10%252f08102721166304.jpg%26ehk%3dPyLh0EYe88w2waPku8zrsK9tkb2au%252fQYsNfYkwZdMZ8%253d%26risl%3d%26pid%3dImgRaw%26r%3d0&exph=819&expw=1024&q=%e7%80%91%e5%b8%83+%e5%9b%be&simid=608016839685136492&FORM=IRPRST&ck=88C17114FBE8ABC9256CF3762FDD4044&selectedIndex=122&ajaxhist=0&ajaxserp=0

 

 

https://www.bing.com/images/search?view=detailV2&ccid=R9OLloBP&id=5DF47451CC832864FBFF4FB28AADB862538D05F6&thid=OIP.R9OLloBPhjuVSipoMn3voQHaJ4&mediaurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.47d38b96804f863b954a2a68327defa1%3frik%3d9gWNU2K4rYqyTw%26riu%3dhttp%253a%252f%252fpic20.nipic.com%252f20120409%252f9310983_153012576142_2.jpg%26ehk%3d5PaJ5ddpx5TvjhsnyuMkN0ckpumzt1eexXrdpiQ%252bmRQ%253d%26risl%3d%26pid%3dImgRaw%26r%3d0&exph=1024&expw=768&q=%e7%80%91%e5%b8%83+%e5%9b%be&simid=608011372199556022&FORM=IRPRST&ck=FA71F51160E77B4BE6AE163914A9E23B&selectedIndex=347&ajaxhist=0&ajaxserp=0

 

瀑布 图 - Bing images

https://www.bing.com/images/search?view=detailV2&ccid=UIjf14vO&id=2866DEFB13B766EC55437875E60232AD4467B09C&thid=OIF.w7UH1futF1bNnkMjlC0kCA&mediaurl=https%3a%2f%2fimg95.699pic.com%2fphoto%2f32007%2f6939.jpg_wh300.jpg!%2ffh%2f300%2fquality%2f90&cdnurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.5088dfd78bcecc4ff75c7f13a9a3be40%3frik%3d%26pid%3dImgRaw%26r%3d0&exph=300&expw=200&q=%e7%80%91%e5%b8%83+%e5%9b%be&simid=404904123624&FORM=IRPRST&ck=C3B507D5FBAD1756CD9E4323942D2408&selectedIndex=421&ajaxhist=0&ajaxserp=0

Anchor 5
bottom of page