top of page
JuWeiFan
Wang
​FX Artist

    Week15 Work Progress      (Fall quarter week5)

Update: 11/10/23

Process Part 1 
Terrain Fracture

Continue adjust the fracture pieces, add more cut board and also adjust the shape of the pieces, and the cut board number I increase to the 60.

1.jpg
2.jpg

But right now I think the small part is too many, I will adjust the scatter node to control the cutter board position.

and because the scatter node will base the density of the object so the bottom part of the terrain's points are not enough. and I want the pieces of the size will in order according to the height of the terrain generally.I decide to separately scatter the terrain.

5.jpg
4.jpg
3.jpg

now the result is basically what I want, and the pieces has the big middle and small size. 

6.jpg

And at the main impact part, the strength of destruction is the highest, next part is to add the inside material. the diffuse color looks too fake, so I use the rock texture. 

7.jpg
9.jpg

check the fracture's name attribute and make sure has no repeat

11.jpg
10.jpg

Process Part 2
Glue Constraints

After adjust the frature pieces, the glue constraints looks much more better.

and then adjust the glue constrains(internal strength and cluster to cluster strength),also the detach seed number. and for now I decide to set the internal strength to 10000 and cluster to cluster strength to 100 to see the simulation result first, and then adjust after.

12.jpg
14.jpg

And Then use the configure node to set the material type.

15.jpg

Process Part 3
Simulation

test 200 frame to make sure that the terrain fracture pieces are working in the dopnet work. without the static object and the hit object.

Add static object(waterfall terrain) 50 frames test

Add glue constrains, now the result is the glue constrains combine with the static object 50frames test to check the result.

16.jpg

the glue constrains is not higher enough. need to be increase the strength. 15000 and 150

17.jpg

I think I need to change the method of the processing the terrain part, maybe I can import all the part of the terrain, and set different material type and constrains 

bottom of page