JuWeiFan
Wang
FX Artist
Week15 Work Progress (Fall quarter week5)
Update: 11/10/23
Process Part 1
Terrain Fracture
Continue adjust the fracture pieces, add more cut board and also adjust the shape of the pieces, and the cut board number I increase to the 60.
But right now I think the small part is too many, I will adjust the scatter node to control the cutter board position.
and because the scatter node will base the density of the object so the bottom part of the terrain's points are not enough. and I want the pieces of the size will in order according to the height of the terrain generally.I decide to separately scatter the terrain.
now the result is basically what I want, and the pieces has the big middle and small size.
And at the main impact part, the strength of destruction is the highest, next part is to add the inside material. the diffuse color looks too fake, so I use the rock texture.
check the fracture's name attribute and make sure has no repeat
Process Part 2
Glue Constraints
After adjust the frature pieces, the glue constraints looks much more better.
and then adjust the glue constrains(internal strength and cluster to cluster strength),also the detach seed number. and for now I decide to set the internal strength to 10000 and cluster to cluster strength to 100 to see the simulation result first, and then adjust after.
And Then use the configure node to set the material type.
Process Part 3
Simulation
test 200 frame to make sure that the terrain fracture pieces are working in the dopnet work. without the static object and the hit object.
Add static object(waterfall terrain) 50 frames test
Add glue constrains, now the result is the glue constrains combine with the static object 50frames test to check the result.
the glue constrains is not higher enough. need to be increase the strength. 15000 and 150
I think I need to change the method of the processing the terrain part, maybe I can import all the part of the terrain, and set different material type and constrains